Anime; plural: anime), in some cases called Japanimation, is hand-drawn and computer system animation stemming from Japan. The term is originated from the English word animation, and is used in Japan as a blanket term for all animated media. Outside of Japan, anime is utilized either to describe animation made in Japan, or to a Japanese-disseminated animation style often identified by vibrant graphics, dynamic characters, and fantastical themes
The earliest business Japanese animation dates to 1917. A particular anime art style emerged in the 1960s with the works of Osamu Tezuka and spread in the 2nd half of the 20th century, establishing a large domestic and international audience. Anime can be dispersed theatrically, by way of television broadcasts, straight to house media, and over the Internet. In addition to original works, anime are typically adjustments of Japanese comics (manga), light novels, or video games.
Production approaches and methods related to anime have actually adjusted in time in response to emerging innovations. As a multimedia art form, it integrates graphic art, characterization, cinematography, and other innovative techniques.  Anime production typically focuses less on motion, and more on the realism of settings in addition to making use of electronic camera results, including panning, zooming, and angle shots.  Diverse art designs are used, and character proportions and functions can be quite varied, consisting of typically large or realistically-sized emotive eyes. Anime is categorized into many categories targeting both broad and niche demographics.
The anime market in Japan includes over 430 production studios, with major companies consisting of Studio Ghibli, Gainax, and Toei Animation. Despite consisting of only a fraction of the nation's domestic film market, anime makes up a bulk of Japanese DVD and Blu-ray sales. Because the 1980s, anime has likewise seen increasing international success with the increase of foreign-dubbed and subbed programs. As of 2016, anime represented 60% of the world's animated tv shows.
As a kind of animation, anime is an art type that comprises lots of genres discovered in movie theater; it is sometimes erroneously classified as a genre itself. In Japan, the term anime is utilized to refer to all animation, no matter origin. English-language dictionaries more restrictively specify anime (US:
The etymology of the term anime is challenged. The English word "animation" is written in Japanese katakana as ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ (animÄ“shon) and as ã‚¢ãƒ‹ãƒ¡ (anime [a.ni.me] (About this soundlisten)) in its reduced type. Some sources claim that anime originates from the French term for à¸‹à¸µà¸£à¸µà¹ˆà¸¢à¹Œ animation dessin animÃ©, but othersbelieve this to be a misconception stemmed from the popularity of anime in France in the late 1970s and 1980s
In English, anime-- when utilized as a common noun-- generally works as a mass noun. (For example: "Do you see anime?" or "How much anime have you gathered?") Just like a few other Japanese words such as sakÃ©, PokÃ©mon, and Kobo AbÃ©, English-language texts often spell anime as animÃ© (as in French), with an acute accent over the last e, to cue the reader to pronounce the letter, not to leave it quiet as English orthography might suggest. Prior to the prevalent use of anime, the term Japanimation was widespread throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In basic, the latter term now only appears in period works where it is utilized to distinguish and recognize Japanese animation.
The word anime has likewise been criticized, e.g. in 1987, when Hayao Miyazaki mentioned that he abhored the truncated word anime because to him it represented the desolation of the Japanese animation market. He equated the desolation with animators doing not have motivation and with mass-produced, extremely expressionistic products trusting a fixed iconography of facial expressions and lengthy and exaggerated action scenes however doing not have depth and sophistication because they do not attempt to communicate emotion or idea.